Project
About the project
CATCH is a design science research project on adaptive AI for work that is demanding, time-critical, and unforgiving of a badly-timed suggestion.
Putting a person and an AI together often produces worse decisions than either would have reached alone.
A meta-analysis of more than 100 studies found human–AI combinations frequently underperforming both humans and AI on decision-making tasks, precisely where collaboration should excel.Vaccaro, Almaatouq & Malone, 2024
CATCH takes that result as a starting point rather than a curiosity. The explanation it pursues is temporal: AI support is designed once, for an average person in an average moment, and then delivered unchanged to a real person whose capacity is moving the whole time.
When a coordinator is overwhelmed, fixed support is too thin. When they are sharp, the same support is too heavy, and begins to erode the judgement it was meant to assist. The help does not fail because it is wrong. It fails because it does not know when to arrive.
The mismatch
One incident, two surges. Demand never arrives evenly, whether the scenario is a wildfire or a drone incursion. Watch what the same amount of help does at different moments.
Reading state from interaction
To adapt at the right moment, a system has to know the moment. CATCH infers it from how a person already works: no extra hardware, no interruption, no self-report.
Move your cursor across this panel
How disordered the direction of travel is. Rises with searching and hesitation.
How irregular the gaps between actions are. Steady work is steady in rhythm.
Path travelled against ground covered. Retracing suggests the information was not found.
A demonstration of the kind of signal the project works with. These three features are computed from your cursor in your own browser, discarded as they are read, and never sent anywhere.
Interaction
Captured from ordinary use, with no extra hardware
- Mouse trajectories, sampled at 60 Hz
- Click events and navigation paths
- Interaction timing and pause structure
- Information re-seeking behaviour
Physiological
Used to validate what interaction alone can infer
- Heart rate variability (Empatica EmbracePlus, 64 Hz)
- Electrodermal and pulse activity
- Eye tracking (Tobii Pro Fusion, 120 Hz)
Self-reported and performance
The ground truth the models are trained against
- NASA-TLX workload ratings
- SPAM situational awareness queries
- Fatigue scales
- Task success, decision quality, response timeliness
What is missing, and what we will do about it
- 01State inference
Interaction-based functional state inference in high-stakes coordination
No validated framework exists for inferring functional state during actual emergency coordination. Which interaction features are most diagnostic of performance degradation, how their reliability varies across contexts, and whether laboratory-trained models generalise operationally are all open.
Objective 1Develop and validate interaction analytics for real-time functional state inference in emergency operations contexts.
- 02Adaptive design
Adaptive AI design principles for dynamic human–AI collaboration
Current AI systems provide uniform assistance regardless of user state. Design knowledge is missing on which tasks to automate when workload is high without degrading skill, how to maintain situational awareness during cognitive offloading, and how to preserve coordinator agency.
Objective 2Design and evaluate adaptive AI systems that dynamically adjust support based on inferred coordinator state, to maintain performance, preserve situational awareness, and delay fatigue onset.
- 03Team resilience
Multi-agent coordination resilience in human–AI teams
How human–AI teams coordinate during multi-agency emergencies is poorly understood. When should AI escalate a decision rather than handle it? How should coordination authority shift as conditions change? What keeps a team resilient when unexpected events disrupt established patterns?
Objective 3Establish design principles for coordination-level resilience in multi-agent human–AI emergency response teams.
Where the work happens
- LUT
LUT University
Lahti, Finland · AI and HCI Behavioral Lab
Varjo XR-4 headsets, Tobii Pro Fusion eye tracking, Empatica EmbracePlus sensors, multi-participant capacity and sound-attenuated rooms. Host to the problem analysis, design and development, state inference validation, trust calibration and team resilience studies.
- DLR
German Aerospace Center
Braunschweig, Germany · Simulation facilities
High-fidelity cockpit simulators, air traffic control simulation, psychophysiological equipment and established workload protocols. Provides the aviation emergency scenario and professional pilot participants, a validation domain impossible to reach at LUT alone.
- USF
University of South Florida
Tampa, United States · Behavioral AI Lab
Independent replication capacity, a behavioural laboratory supporting team studies, established emergency management participant pools and high-performance computing. Establishes external validity at a geographically and institutionally separate site.
Funding
CATCH is funded by the Research Council of Finland, funding decision 377657, as an Academy Research Fellowship held by Dominik Siemon.